To say much more would be to ruin the fun of discovery, but rest assured there are insane stunts, there is massive destruction, there is military-grade weaponry, and you will be required to jump out of planes. Most story tasks are variations on one theme – drive somewhere, shoot something, drive back – but as with all video game feedback loops, the joy of the system is in the execution. There is a backbone of narrative missions that gamers must complete in order to progress, but beyond them is a vast range of dynamic encounters, side-quests and money-making ventures, from buying property to managing clubs and playing the stock exchange (which cleverly reacts to in-game events, allowing you to make extra cash by buying the right shares at the right time). GTA veterans will still recognise how the game underneath it all works. It's dizzying at times, but also daftly compelling, and the influence of multi-strand dramas such as The Wire is obvious.
The result is a freewheeling joyride through genre cinema and literature: there are psychopathic mafia bosses, insane motorcycle gangs, xenophobically sketched triads, corrupt secret agents and cynical movie producers – their stories twist and interconnect, slithering around the lives of our protagonists. And overlaying all this is a huge plot about warring government agencies and corrupt billionaires. Switching between the characters can be done at any time while off mission, and all three have their own little pet projects to get involved with, adding variety and a few amusing surprises: switching to Trevor usually involves some bodily function or weird violent episode, while Michael has his dysfunctional family to manage. This three-character format emancipates the narrative, jettisoning the awkward requirement for one protagonist to be everywhere, witnessing everything in this vast world. The aim is a few final high-paying jobs, but there's a festering resentment between Trev and Michael that goes back a long way, a fizzing fuse that trails all the way through the carnage. When his old partner Trevor, a sociopath who bakes meth out in the desert, turns up in town, the two join forces with a young black kid, Franklin, who's set on leaving his gang-infested neighbourhood behind. Michael is the middle-aged thug, obsessed with movies, who pulled a witness protection deal with the feds after a failed heist many years ago. Gamora is Gamora but I like her witty banter with Drax and Rocket.Set mostly within the glitzily superficial city of Los Santos, a warped mirror of Los Angeles, GTA V is a sprawling tale of criminal maniacs self-destructing on a blood-splattered career trajectory to hell. Cool creature designs, worlds and levels.
I'm not well versed in the Guardians comic series too much, so everything i see is new and I'm loving it. We aren't just fighting robots like in avengers, cool characters and designs, some great voice acting, but combat feels like avengers with additions from teammate powers, which at this point people need to decide whether they like it or not. Right now in chapter 3, and I still stand by my statement from my videos that I mentioned it. I really want to play as rocket or Gamora, but you play as quill who feels generic af. They have cool powers to use, and each teammate has special abilities that you can use to get access to new areas and opens new paths, but instead of commanding them, I would much prefer to play as them.
You can do basic melee which homes in like in marvels avengers, and gunplay from quill feels like Black Widow in avengers. Gamora is Gamora but I like her witty banter with Drax and Rocket.Ĭombat feels a bit off.